How To Install Vray Material Converter Calculator
Vray 3.0 - Standard V-ray Material
Vray adds its own material types to 3DS Max. The most important one is the Standard V-ray material, this will be the base for most of the materials you will create. There's also a blend material, which can be used to blend several other materials together to create more complex, layered materials.
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The normal Vray material is the one you will be using most. With only this type you can create anything like glass, plastics, metals, wood, and so on.
Many artists use VRay materials and don. Converting Max VRay Materials to Standard Materials. We are going to reapply the bump map that was in the VRay material. Material Converter v.1.24. Currently allows conversion to a greater or lesser acuracy, among TheaRender, Vray, Mental Ray, Maxwell and Final Render.


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Below are a few examples of simple materials you can create by altering just a few parameters in the standard V-ray material.
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First some plastic and metal materials:
But also glass or transparant plastics are super easy to create and render:
Besides the normal Vray material, there are some more specialized materials like the VrayLight material, VrayBlend material, Vray2sided material, VrayfastSSS, vraymaterial wrapper, Vray Carpaint, and Vray Flakes. You can create every material you can imagine with these types (or a combination of these types or in combination with Max's texture maps).
Here's an example of the VrayLight material in action. You can assign it to any object to turn it into a light source. There's even an option to make it a real direct light source so it casts sharp raytraced shadows.
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Another example, this time the VrayCarpaint material. It adds a subtle 'flake' effect to the base layer of the material, simulating the look of metallic paint. But it's also a layered material, so you can change the diffuse and reflection parameters for the base and the 'coat' layer individually. For example, note the subtle glow around the sharp reflections of the coat layer.